There’s a new video out for the EA Sports: MMA title today which gives a first glimpse at the actual gameplay mechanics of their game which comes out later this year.
The game’s striking technique follows a style that will be familiar to those of you who have played EA Sports Fight Night with the right analog stick controlling your punches (pressing a modifier at the same time allows you to throw kicks instead). As with THQ’s UFC Undisputed 2010 title, in EA Sports MMA you will be able to clinch up against the fence.
Where things really get interesting is when it comes to the design features they are using when the fight goes to the floor.
For instance, when it comes to the submission game if you go for an arm bar then you will actually see your opponents bone, which will turn from white to red as you get closer to making him tap. Unlike their rival title, in EA Sports MMA button mashing or stick waggling is not the way to finish an armbar – rather it appears to be based on specific timing, with other factors like stamina also being a consideration.
Choke submissions follow a different system. If you successfully initiate a choke then again you won’t be mashing away at your controls. Instead you will see a circular graphic onscreen which has a yellow light that appears at different points on it. You have to then match those movements on the left analog stick to lock in the choke.
It’s not the easiest thing to explain on paper but it makes sense when you see it in the video. I quite like it, it seems to do a good job capturing a more subtle and skillful side to submissions rather than just emphasizing brute strength.
At the same time the visualizations you see on-screen during the submission attempts aren’t subtle and do remove a layer of realism from the title which is not going to be too everyone’s tastes.
Watch the full gameplay mechanics video for yourselves below.